Squidnapped
Title: Squidnapped
Author: BButterscotch
Contributions/Recognization:
- Palette: Eulbink by Inkpendude
- Camera Cone Code: Vines by Cindi Peeters
In Squidnapped, you play as a squid trying to escape an aquarium. Avoid detection by cameras using your squid skills to make it through all of the rooms and escape.
Keybindings:
- WASD to Move
- X for Action
- Z to Undo
- R to Restart
Mechanics:
- (WASD) Walk towards/away from crates to push/pull them
- (X) Face a camera with no immovable (Crate, wall, other cameras) objects between you and the camera to ink it
- (X) Send out an ink trail in the direction you are facing
- (X) Send a crate along an ink trail in the direction the crate is next to you
Walkthrough:
Source Code: https://www.puzzlescript.net/editor.html?hack=e114da3df00c5ece9a3f203c4415007b
Thanks for playing!
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Emmy |
Genre | Puzzle |
Made with | PuzzleScript |
Tags | 2D, Indie, Pixel Art, PuzzleScript, Singleplayer |
Development log
- Bug Fixes + FinalizationSep 22, 2023
- New level + bug fixes + sprite changesSep 21, 2023
- Better CamerasSep 20, 2023
- Small UpdateSep 18, 2023
Comments
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> Send the crate to the end of the ink trail
Because I (stupidly) didn't read the directions, I didn't see this. On the other hand, I was able to finish all the levels without it; I'm not entirely sure where this would help that just pushing the crate (or pulling it from the other side) wouldn't.
Were you able to solve level 5 and level 6 without sending the crate along the ink?
I was! Sadly I don't have any good way of recording my screen, but the gist of level 6 is:
(There's also a small bug, where if you push the crate so that it's east of the middle camera, it "blocks" that camera, making the square between it and the exit passable even though there's another camera looking at it. But I didn't exploit that. :-) )
Thanks so much for the walkthrough! I see how you can do them both now. I'm going to try to work on a level that requires the ink trail so I can make use of the mechanic better. Also, I know about the bug I just haven't found a way to fix it yet.
I see that you've modified level 5 to force players to use the intended mechanic (I also got through the whole game without using it!)
Maybe you could adjust the inter-level message to better introduce the idea? I didn't realise that "Sending ink trails (X)" meant I could push crates along ink trails.
It's a really cool little game, hope you keep making them :)
Wait were you still able to get through the whole game without sending the crates along ink trails?? Puzzlescript doesn't have a great way of showing information, so I'm not sure how to better get the idea across.
Nice original concept. Would be great if there were lots more levels.
This was for a class, but I'm planning on adding more levels to it before it's due for that and I'll update it on here.