Title: Squidnapped

Author: BButterscotch


Contributions/Recognization:

In Squidnapped, you play as a squid trying to escape an aquarium. Avoid detection by cameras using your squid skills to make it through all of the rooms and escape.

Keybindings:

  • WASD to Move
  • X for Action
  • Z to Undo
  • R to Restart

Mechanics:

  • (WASD) Walk towards/away from crates to push/pull them
  • (X) Face a camera with no immovable (Crate, wall, other cameras) objects between you and the camera to ink it
  • (X) Send out an ink trail in the direction you are facing
  • (X) Send a crate along an ink trail in the direction the crate is next to you

Walkthrough: 

Source Code: https://www.puzzlescript.net/editor.html?hack=e114da3df00c5ece9a3f203c4415007b

Thanks for playing!

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorEmmy
GenrePuzzle
Made withPuzzleScript
Tags2D, Indie, Pixel Art, PuzzleScript, Singleplayer

Development log

Comments

Log in with itch.io to leave a comment.

> Send the crate to the end of the ink trail

Because I (stupidly) didn't read the directions, I didn't see this.  On the other hand, I was able to finish all the levels without it; I'm not entirely sure where this would help that just pushing the crate (or pulling it from the other side) wouldn't.

Were you able to solve level 5 and level 6 without sending the crate along the ink?

I was!  Sadly I don't have any good way of recording my screen, but the gist of level 6 is:

  • Push the lower crate right; pull it down; pull it away from the wall, go around to the other side of it, and push it south of the middle camera. (Then go ahead and push it north, until it's two spaces south of the camera.)
  • Go south of the crate and around the top of the bricks, and put out the leftmost camera from above.
  • Go back around the crate and get the northern crate; pull it south three times, pull it east once, then go back around it and push it east until it's on the space below the middle camera.
  • Now push the southern crate east, until it's just short of the last camera.  Pull it north once, go to its west and push it east once so it's blocking the camera, then go to its south and push it north.  Then you can get to the exit.

(There's also a small bug, where if you push the crate so that it's east of the middle camera, it "blocks" that camera, making the square between it and the exit passable even though there's another camera looking at it.  But I didn't exploit that. :-) )

Thanks so much for the walkthrough! I see how you can do them both now. I'm going to try to work on a level that requires the ink trail so I can make use of the mechanic better. Also, I know about the bug I just haven't found a way to fix it yet. 

I see that you've modified level 5 to force players to use the intended mechanic (I also got through the whole game without using it!)

Maybe you could adjust the inter-level message to better introduce the idea?  I didn't realise that "Sending ink trails (X)" meant I could push crates along ink trails.

It's a really cool little game, hope you keep making them :)

Wait were you still able to get through the whole game without sending the crates along ink trails?? Puzzlescript doesn't have a great way of showing information, so I'm not sure how to better get the idea across.

(+1)

Nice original concept.  Would be great if there were lots more levels.  

(+1)

This was for a class, but I'm planning on adding more levels to it before it's due for that and I'll update it on here.